
Title: SUPERHOT Franchise
Director: Superhot Team
Release Date: February 25 2016
Available: Windows, Mac, Xbox, Ps4, Oculus Quest, and Nintendo Switch
A game where time only moves at your will, with many weapons at your disposal, your objective is to survive. SUPERHOT is a game of strategy, action, and surprises. The original 2016 installment exceeded expectations in a completely new way, and its continuation: SUPERHOT: Mind Control Delete takes this already thought-provoking story and expands on it. I think everything from the innovative play style of the game, to the intricate, yet tiny world that it has built is near perfect. Being the Superhot Team’s first and only project, it is extremely impressive. It’s unlike any other game I’ve played; its unique gameplay paired with its simplistic, yet aesthetically pleasing visuals, make for a captivating experience that only serves to enhance the intrigue of the story. And aside from the gameplay itself, the origins of it are even more impressive. The original prototype for the game [The FPS where time moves only when you move] was birthed from a 2013 game jam in only 1 week! Its purpose was a submission for the 7 day fps challenge, in which developers would try to create an interesting game in only 7 days. After this challenge, the game was such a hit that the Superhot team created a kickstarter for its expansion into a full game. And as you may know the full game was made a reality in late February 2016, followed soon after by its VR adaptation, and most recently, It’s expansion/continuation, SUPERHOT: Mind Control Delete; This new installation adds new weapons, more enemies, and more insight into the SUPERHOT world. And without giving too much away, if you are interested in meta fiction or ARG, this game should pique your interest. And while I have touched on the things I find appealing about this game, There are some things that I feel could be improved. For one, while the mechanics are very unique and fun to play around with, the movement can seem to get repetitive towards the later levels; this issue doesn’t seem to be that important, as the later levels are more meant to focus on the story and the world around you, as opposed to just following simple instructions as the first half is. Another thing I feel could use work (while very nit picky) is the name. It’s a bit difficult having to quickly jump to clarify that the game I’m playing is only coincidentally named SUPERHOT. As my parents’ minds usually jump to the worst when they hear me talking about it. And so, this story: told with unique controls and visuals, is near perfect in most ways, as the only negatives I have to say about it are minute ones. And Its ways of coming about only further it’s impressiveness. So anyone who enjoys things such as The Matrix, or Marvel’s LOKI, may wish to check this game out, if not for the story, then even to just enjoy the game-play.
